
Compulsion Games is officially independent again after completing a management buyout from Microsoft and Xbox. The studio behind South of Midnight, We Happy Few, and Contrast is now focusing on building a stable future as an independent game developer.
CEO Guillaume Provost said the buyout was mainly about one thing: keeping the team together. Compulsion Games may no longer have the same money and support it had under Microsoft, but the studio wants to move carefully, protect its people, and continue creating original games.
Compulsion Games Has Officially Left Xbox
Compulsion Games was acquired by Microsoft in 2018 and became part of Xbox Game Studios. During that period, the Montreal-based studio worked on South of Midnight, a story-driven action-adventure game inspired by Southern folklore.
Now, Compulsion Games has completed a management buyout. This means that the studio’s leadership has taken control of the company instead of remaining under Microsoft ownership.
The deal allows Compulsion Games to operate as an independent studio once again. It is a major change for the developers, especially after a difficult period of Xbox restructuring and uncertainty across the gaming industry.
The studio has also started handling its own publishing on Steam. South of Midnight is now listed under Compulsion Games as the publisher on the PC platform, showing that the transition away from Xbox is already happening.
Why Compulsion Games Chose Independence
Guillaume Provost explained that the management buyout was not only about business. His biggest goal was to stop the team from being broken apart.
Provost asked the studio’s staff a direct question: did they want to stay together as a team? Their answer made the decision clear.
“I did this deal for the team first and foremost. I asked the team, ‘Do you want to stay together?’ The team told me we would rather eat rocks and drink gasoline rather than be split up.”
The quote shows how strongly the developers wanted to remain part of Compulsion Games. Instead of moving to different studios, losing jobs, or being divided into separate teams, they wanted a chance to keep building games together.
For game studios, keeping an experienced team together can be very important. Developers build trust over many years. Artists, writers, programmers, designers, producers, and audio teams learn how to work together. When a full team stays together, it can help a studio make better games in the future.
Compulsion Games is known for unusual art styles, strong stories, and creative worlds. Staying together gives the team a better chance to protect that identity.
What Happens to South of Midnight and Other Games?
One of the biggest parts of the deal is that Compulsion Games has regained control over its original game properties. This includes the studio’s older games and its newer releases.
The important Compulsion Games titles connected to the transition include:
- Contrast
- We Happy Few
- South of Midnight
This is important because game intellectual property, often called IP, includes the name, world, characters, artwork, stories, and ideas linked to a game. Owning an IP gives a developer more control over what happens next.
For example, ownership could allow Compulsion Games to consider updates, ports, sequels, new editions, or other projects connected to its games. However, the studio has not announced any sequel plans for South of Midnight, We Happy Few, or Contrast.
Players should not assume that a new game, DLC, remaster, or sequel is coming unless Compulsion Games announces it officially.
The publishing change is also still happening across different platforms. Steam has already shown Compulsion Games as the publisher of South of Midnight, but other digital stores may take more time to update their listings.
Compulsion Games Will Have Fewer Resources
Going independent gives Compulsion Games more freedom, but it also comes with challenges.
Microsoft is one of the biggest technology companies in the world. As part of Xbox Game Studios, Compulsion Games had access to larger resources, publishing support, marketing help, platform connections, and financial backing.
Provost openly admitted that the studio will not have those same resources after becoming independent.
Still, he said Compulsion Games does not want to rush into major decisions. The priority is to build a studio that can survive and succeed for a long time.
“I just want to make sure that we’re setting the team up for success. We’re going to take things slow. We’re going to meet with everyone.”
That approach makes sense. Independent studios need to carefully manage money, staff size, game budgets, publishing deals, and release plans. A single unsuccessful game can be difficult for a small or medium-sized studio to recover from.
Rather than immediately announcing a giant new project, Compulsion Games appears to be taking time to understand its position and choose the right next steps.
Is Compulsion Games Working on a New Game?
Compulsion Games is continuing work on an unannounced project. However, there are very few confirmed details about it right now.
The studio has not revealed:
- The game’s title
- Its genre
- Its setting
- Its platforms
- Its release date
- Whether it will have a publisher
- Whether it will be connected to an older Compulsion Games franchise
Because of this, players should be careful with rumors. Many fans may hope for a South of Midnight 2 or a return to the world of We Happy Few, but there is no official confirmation that either project is in development.
The new game could be a completely original idea. That would fit Compulsion Games’ history, as the studio has often created very different worlds instead of repeating the same formula.
What This Means for Players
For players, Compulsion Games becoming independent again could be good news. The studio now has more control over its own games, future direction, and creative decisions.
Here is what players may see over time:
- Compulsion Games publishing more of its own titles
- Store listings changing from Xbox to Compulsion Games
- More direct support for the studio when players buy its games
- Possible new platform plans in the future
- Updates or announcements about the studio’s next project
However, independence does not automatically mean every game will come to every platform. It also does not guarantee that older games will get updates, DLC, remasters, or sequels.
The best approach is to wait for announcements directly from Compulsion Games.
A New Beginning for Compulsion Games
Compulsion Games is entering a new chapter after leaving Microsoft and Xbox. The management buyout gives the studio freedom, but it also creates new responsibilities.
Guillaume Provost’s comments make the studio’s priorities clear. Compulsion Games wants to keep its team together, avoid rushing, and create a sustainable future without relying on Microsoft’s resources.
That could make the next few years very important for the South of Midnight developer. If the studio manages the transition well, it could become one of the more interesting independent game teams to watch.
For now, Compulsion Games is independent, its leadership is focused on stability, and its next game remains a mystery.






