
Marvel’s Wolverine sends Logan through dangerous labs, snowy wilderness, crowded city streets, and enemy-controlled strongholds, but some of its most valuable upgrades are easy to walk past. Material Crates contain the crafting resources needed for suit progression, and collecting all 68 also moves you closer to the Crate Collector trophy. This guide shows you how to find every Material Crate in Marvel’s Wolverine, including the best ways to spot hidden crates, mission-by-mission totals, important landmarks, and how to return for anything you missed through Mission Replay.
Contents hideKey Takeaways
- Marvel’s Wolverine has 68 Material Crates to find across its story missions.
- Material Crates provide resources for suit crafting and help players work toward the Crate Collector trophy.
- Listen carefully while exploring, as nearby crates make a distinct sound cue.
- Mission Replay lets you return for crates you missed during the campaign.
Material Crates are usually placed away from the direct path to the next objective. Check rooftops, side rooms, storage areas, truck yards, construction zones, broken buildings, and dead ends before using one-way ziplines, elevators, gates, or drops.
How Material Crates Work in Marvel’s Wolverine

Material Crates are collectible containers hidden throughout Marvel’s Wolverine. Opening one gives Logan crafting materials used for suit-related progression.
Suits are more than cosmetic rewards. They can improve Logan’s health and may unlock or change his claw options. That makes Material Crates worth collecting even if you are not aiming for every trophy.
The game also gives players a helpful way to locate crates without relying only on a written walkthrough. When you are close to a crate, Logan can detect a distinct sound. Stop moving, turn the camera slowly, and check nearby rooms, rooftops, platforms, or blocked paths when you hear it.
How to Find Material Crates Faster
The best crate-hunting strategy is to slow down whenever a mission opens into a new exploration space. Many crates sit close to the main route, but they are often placed behind scenery or above the player’s normal eye level.
Listen for the crate sound
Material Crates produce an audio clue when Logan is nearby. Use headphones if possible, especially in busy missions with combat, dialogue, alarms, or environmental noise.
When you hear the sound, do not keep following the mission marker. Turn toward nearby side paths and look for:
- Open windows and broken walls
- Rooftop corners
- Alleys behind vehicles
- Supply rooms and storage areas
- Platforms below bridges or catwalks
- Areas behind destructible wooden barriers
- Spaces near trucks, cranes, containers, and generators
Search before crossing a one-way route
The easiest crates to miss are often placed before a major transition. Before using a zipline, dropping through a hole, entering an elevator, climbing through a window, or passing a mission gate, spend a few seconds checking the surrounding area.
If the game changes the mission objective, starts a long traversal scene, or locks you into combat, you may have moved past a collectible area.
Check high and low routes
Marvel’s Wolverine often sends Logan across rooftops, industrial structures, snowy paths, underground tunnels, and city streets. A crate can be above the obvious route, but it can also be below it.
During rooftop missions, check behind billboards, at the ends of maintenance platforms, near power equipment, and around fire escapes. In indoor areas, inspect stairwells, lower floors, side offices, and rooms behind the main objective.
Follow detectors and power cables
Some campaign areas use detectors, power boxes, and cables as part of navigation or puzzle-solving. These moments are especially worth searching because crates may be placed along the optional route toward the device.
If a detector points toward a cable or power source, follow it carefully. Before activating the objective, inspect the roof edge, maintenance space, nearby room, or alternate ledge around the mechanism.
Marvel’s Wolverine Material Crate Mission Checklist
Use this checklist while playing or replaying missions. The campaign contains 68 Material Crates in total, but not every mission has one.
| Region | Mission | Material Crates |
|---|---|---|
| Canada | Homecoming | 2 |
| Canada | The One That Got Away | 4 |
| Canada | Raise Some Hell | 4 |
| Canada | Strays | 1 |
| Canada | Something Much Stronger | 4 |
| Madripoor | Knock Knock | 2 |
| Madripoor | Mutant Detected | 4 |
| Madripoor | One Last Mission | 3 |
| Japan | Get Angry | 5 |
| Japan | Bad Blood | 4 |
| Japan | In the Shadows | 7 |
| Japan | Death Comes to Death | 3 |
| Japan | We Were Wrong | 5 |
| Japan | Hell Followed With Him | 4 |
| Japan | Sinister Tidings | 1 |
The missions above account for many of the campaign’s crates, but use your in-game mission tracker and Mission Replay menu to confirm the remaining collectible totals for later missions. This is important because the full 68-crate total is spread across a long story campaign.
Canada Material Crate Locations
Canada contains some of the earliest Material Crates in the game. These crates are useful for learning what to listen for and how far Logan’s detection range can reach.
Homecoming Material Crates
Homecoming has two Material Crates. These are tied closely to the story while Logan is helping Walter, so they are among the easiest collectibles to collect naturally.
Still, do not rush through the early objective. The game uses this sequence to teach you that crates can be found through awareness rather than only through map markers.
The One That Got Away Material Crates
The One That Got Away contains four Material Crates. The key areas to search include the lumberyard, damaged buildings, sewer paths, a Nightmare Door area, and the dockyard.
Pay close attention after the early combat encounter. Search around the gate where you enter the lumberyard, then look near nearby structures before continuing. One crate is connected to the dock area, where elevated routes and the crane create an easy place to miss a collectible.
Raise Some Hell Material Crates
Raise Some Hell has four Material Crates. Search the snowy forest carefully, especially along cliff edges and water-side routes.
You should also inspect the refinery area, including trailers and industrial corners. After obtaining Hot Claws, check vehicles and newly accessible spaces before moving onward.
Strays Material Crate
Strays contains one Material Crate. Because there is only one, it is easy to assume the mission has no important collectible route. Search every optional room and side path before completing the chapter objective.
Something Much Stronger Material Crates
Something Much Stronger has four Material Crates. Keep listening near story locations involving Walter and any areas that open after combat encounters.
If the mission pushes you through a lab, enclosed compound, or memory-related sequence, check behind equipment, shelves, storage rooms, and alternate corridors.
Madripoor Material Crate Locations
Madripoor has dense city locations, which makes it a strong region for hidden crates. Rooftops, alleys, trucks, abandoned buildings, arcades, and construction sites all deserve a careful search.
Knock Knock Material Crates
Knock Knock has two Material Crates. Look for optional indoor rooms and nearby environmental routes before following the main mission objective.
The city layout can make it tempting to stay on the most obvious street or rooftop path. Take time to inspect side doors, raised platforms, and areas behind large objects.
Mutant Detected Material Crates

Mutant Detected contains four Material Crates. It is one of the most important missions to search thoroughly because the environment includes detectors, a power-box route, a hangar, rooftop paths, and several indoor areas.
Look for crates around these landmarks:
- Beneath the Trask Industries sign
- After Mystique opens a door
- Near the locked-door route
- After the propulsion tunnel section
The locked-door code in this mission is 0291. Use the code only when you reach the matching locked door; do not enter it in unrelated puzzle areas.
During the mission, the detector and power-box sections are especially important. Follow cables, inspect roof edges, and search close to the device before activating the next objective.
One Last Mission Material Crates
One Last Mission has three Material Crates. Search carefully around indoor rooms, city routes, and locations near mission characters.
One early crate can be found after Logan gains control in the bar area. Check the back room and corners before continuing with the main objective.
Japan Material Crate Locations
Japan contains several of the game’s most collectible-heavy missions. This part of the campaign mixes rooftops, city blocks, Hand-controlled areas, shrines, trucks, construction zones, fish markets, radio stations, and underground routes.
Get Angry Material Crates
Get Angry contains five Material Crates. Search before using major traversal points and after every major fight.
This mission is a good example of why you should check side rooms and route branches before following the objective marker. A fast story run can easily pass through a collectible area without giving you a reason to return.
Bad Blood Material Crates
Bad Blood has four Material Crates. Look around industrial areas, vehicles, and interior spaces before moving into combat-heavy sections.
If you see a truck, warehouse, fenced work area, or off-route storage space, check it before continuing. These environmental landmarks often hide materials or lead toward a crate.
In the Shadows Material Crates

In the Shadows contains seven Material Crates, making it one of the biggest collectible missions in Marvel’s Wolverine.
This is a mission where rooftop exploration matters most. Search around detectors, power boxes, cables, construction areas, and alternate ledges. Do not drop down from elevated paths until you have checked both sides of the route.
Key areas to watch for include:
- Rooftop detector routes
- Cables leading to power boxes
- Construction-site platforms
- Rooftop corners near buildings and signs
- Paths around the arcade and nearby shelters
- Optional indoor rooms before major story scenes
Death Comes to Death Material Crates
Death Comes to Death has three Material Crates. The mission includes Hand-related locations, shrine routes, and indoor sections where crates can blend into the environment.
Look behind racks, inside side rooms, and around open combat spaces. Search before entering major doors or triggering story sequences.
We Were Wrong Material Crates
We Were Wrong has five Material Crates. Search around trucks, restaurant spaces, alleys, construction areas, and basement routes.
Important landmarks include:
- The Alchemax truck
- The restaurant stage
- An alley near an overturned vehicle
- Construction-site trucks
- Basement stairs
The basement route is especially easy to miss if you focus only on the main mission marker.
Hell Followed With Him Material Crates
Hell Followed With Him has four Material Crates. Search the compound carefully before moving toward Jean or the next major story objective.
Check side paths, interior areas, and elevated spaces near combat arenas. A crate may be positioned just outside the direct combat route.
Sinister Tidings Material Crate
Sinister Tidings has one Material Crate. Search the mission’s optional rooms before ending the chapter.
Because there is only one crate here, use Mission Replay if your tracker shows it is missing rather than replaying multiple chapters without a clear plan.
Are Material Crates Missable?
Material Crates can be missed during a first playthrough if you move quickly through missions, especially in areas with one-way drops, long ziplines, boss encounters, or major story transitions.
However, you do not need to restart the full campaign if you miss one. Mission Replay lets you return to earlier chapters and collect missing crates.
The best cleanup approach is simple:
- Finish the story or reach the point where Mission Replay is available.
- Check your collectible progress by mission.
- Replay only the missions where you have missing crates.
- Use the crate count as a checklist while searching.
- Leave the mission only after confirming the collectible total is complete.
Why You Should Collect Every Material Crate

The main reason to collect Material Crates is suit crafting. More materials give you more flexibility to unlock suits and improve Logan’s progression options.
Collecting all 68 crates also helps you work toward the Crate Collector trophy. Even if you are not trying to earn every trophy, getting crates as you play will reduce the time needed for endgame cleanup.
For the smoothest experience, treat Material Crates as part of normal exploration rather than a separate grind. Listen for the sound cue, inspect side paths, and keep your mission total in mind before entering the next major story area.











